Switch one side into UV/image editor and leave other side to display the model.
Begin cutting up model by selecting edges and using ctrl+e to mark seam.
Seams marked in yellow.
Continue marking seam until model is split into pieces. You do not need to create a seam down middle of model when using mirror modifier.
Select the whole model by pressing a and then u to unwrap. Make modifications to segments if needed. Rearrange, resize pieces as needed. Move pieces that are too close together.
Click on the UVs at bottom and select scripts then save UV face layout. Select size and save location
Open up the file in an image editor program such as photoshop and draw in texture.
When finished with the texture, select Image, open and then open the image file.
Select faces (such as skin of wings) and press f9. Select texture face to enable double sided. Do for each needed face such as the skin of the wings.
Once texture is done, apply the subsurf modifier and make modifications if needed.
Change back into object mode
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